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The 16-bit era was far from perfect for home console companies. Many missed the mark on making the games they wanted to release and several disastrous attempts made it obvious just how bad many companies thought their systems were. Nintendo, though, never became one of these companies, and their library is a huge part of that. With such a rich slate of titles to choose from and a level of quality that can only be compared to Sega’s library from the same era, the SNES always seems like the superior machine overall. If it weren’t for Super Mario World 2 and Super Mario World 2: Yoshi’s Island, the SNES might be the worst system ever made because there’s almost nothing else to play.

Can’t go wrong with a Mario party. New Super Mario Bros. was Nintendo at their most competitive and collaborative, and the company showed it knew the genre well by dialing up elements from the previous games like music and visual style into the four NES-era games. It’s a welcome reminder of just how good the Super Mario Bros. series can be, and New Super Mario Bros. is a fun game on top of that.

It should be obvious by this point that by the time Nintendo started porting their Game Boy Advance library onto the Nintendo DS, they had far less than a full catalog of games to choose from. This means that a lot of the console’s best games were never a launch title, the like of which was especially the case for this handheld. The Legend of Zelda: Spirit Tracks is a hack-and-slash platformer that pits Link against a resurrected Ganondorf to save Ganon’s kidnapped son. It’s not quite as stunning and creative as some of the other Game Boy Advance efforts, and it didn’t sell well enough for Nintendo to ever make another official Zelda game, but it’s a step up from some of the titles that followed.

The original Super Mario Bros. with its bottomless pits and loop-the-loop challenges might be Mario’s most famous game. As for its sequels Nintendo managed to mostly live up to the hype, but Super Mario Bros. 2 for the Game Boy Advance is regarded by many as its worst. For various reasons, including the lack of a traditional Luigi and the “silly ’90s” design, it is not regarded as one of the Mario series’ best games. What makes the original so memorable is the remarkable purity of its experience. Mario’s levels are never, ever varied. This one is a simple platformer set, in this case, inside a wooden box. This one is a 2D fighter where Mario must beat up every single robot in the level. This one is a classical puzzle, where Mario must solve each and every puzzle in the level in order to proceed. This one is a race where Mario must run as fast as possible. More than a decade before Metroid and Castlevania would take genre staples like exploration and action into extremely creative new directions the original Resident Evil began the genre’s experimentations with horror that would last to this day. From its famous first-person view camera and a total lack of any kind of combat, to the snarling enemies you have to fight at every turn and the perfect blend of atmosphere and gore, this is definitely the best of the early zombie survival games. Tintin in the Land of Ice was the first official entry in the long-running series of adventure games developed by Infogrames’ Double Fine label, and it represented a definite step up from its immediate predecessor. The game began development on the Super Nintendo in 1995, and had new characters, a new story and new art direction by artist Jeffrey Leonard for the big-screen adaptation, making it the only Tintin game to ever be officially licensed for the US release of the film. Tintin’s North Sea adventure took place on the eve of World War I, and concerned itself with the fate of an English poet, Charles Marlow. While Tintin had always been a character more suited for live-action than the comically underdeveloped traditional games, Tintin in the Land of Ice was a giant step forward in the series’ art direction, and it’s what more modern games are still striving to be. You can learn more about the game’s history on our Tintin page. 5ec8ef588b