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trouble with float after update to Mavericks
I just updated my Mac and had some problems. I’ve fixed a few, but this one has really gotten my goat. I have a Cocoa app in which I’m drawing a cocoappe’s view and when I tap a pushbutton, I’m calling a function that does this:
float topPadding = self.view.frame.size.height / 2.0f;
self.view.frame.size.width = [self.svgView.nodes boundingBoxForLayerInContext:self.svgView.context].size.width;
float leftPadding = self.view.frame.size.width / 2.0f – ([self.svgView.nodes boundingBoxForLayerInContext:self.svgView.context].size.width / 2.0f);
float rightPadding = self.view.frame.size.width / 2.0f;
self.view.frame.origin.x = self.view.frame.origin.x + leftPadding;
These are the lines that give me trouble. If you’re familiar with Cocoa, they should be right up your alley. I’ve tried all kinds of things to get this to work:
1) I’ve tried changing the 2.0f to 2.0, didn’t work.
2) I’ve tried changing the numbers to float (which, in the old days, caused the app to freeze up).
3) I’ve tried changing the order of operations. Not the result I’m looking for there either.
The only other thing that I can think of is that somewhere between Mavericks and my update, something changed that I wasn’t aware of, so I’d have to chalk it up to the fact that I’m just really inexperienced with Cocoa and OOP and such.
Since you are using the same width, I think the problem is that the height is not what
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